![]() But to test situations where the opponent changes its target. The tests isn't to throw someone in front and quote he already get the focus. In Hard it can makes a significant difference of To Hit during first levels. If as advised you put all points in one Attribute type, still the bonus of To Hit and Damages they give can be worthy. ![]() It is cool once % increased of Mana means something but that happens rather fast. But it's just a feeling, I didn't really made comparative tests.Įnergy Blessing/Energy Boon/Unending Mana ![]() Its a shame that increase dex has requirements otherwise that would be awesome. The best thing about this trait is that there are no requirements to it, along with increase strength. With this trait, your last very needed attribute endurance, is taken care of. Say you have to put points into strength and intelligence for your warrior/priest. Especially for multi/classed characters and hybrid characters. This is probably one of the best traits you could take 2 or 3 of. It could be useful if you gave to one character once but twice is really not a good idea. I dont know, it might be useful if it gave a higher experience bonus but im not sure how much this will help. The experience bonus trait is really meh. Maybe if you gave it to a mage, but honestly there are much better traits to give. That coupled with a high endurance is just awesome. Even a small 5% bonus is good when you figure 5% of 200 health is 10 health. Your better off with surehand, then you can at least have a better chance to hit.Īny of the health traits are very good ones to choose as they help any build. While getting a 3% bonus to damage is good, its the same bonus as blademaster which makes little difference. Cleave might work too, which would be even better. Singletons that use melee should have backstab no matter what in my opinion. So you can summon a monster and fight along side them getting huge bonuses that only get better with a high lethal blow. The main reason behind it is that any ally that fights next to you counts as a backstab. Is good for any character that that fights in melee but even moreso especially for singleton characters. Ive been thinking on some of possible builds that there are in the game and i wanted to see what other people thought were good ideas for choosing traits.
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